332. 将 PPU 逻辑名称表渲染为帧缓冲区

将一个所选的逻辑 PPU 名称表渲染为帧缓冲区。

332 / 356 · tests/chapter_13_scrolling/test_332_ppu_logical_nametable_to_framebuffer.py

待更新文件

emulator/rendering/ppu_background_renderer.py

参考

https://www.nesdev.org/wiki/PPU_nametables

此步骤存在的原因

原始辅助函数总是渲染逻辑名称表 $2000。水平滚动还需要相邻的逻辑名称表,因此该辅助函数现在接受以下之一:

$2000, $2400, $2800, $2C00

相对于所选基址的内存布局

base + $000-$3BF: 960 visible tile IDs
base + $3C0-$3FF: 64 attribute bytes

兼容性

省略 base_nametable_addr 时仍必须渲染 $2000。因此现有调用方无需修改。

镜像边界

渲染通过 PpuBus 请求逻辑地址。PpuBus 仍然负责将这些地址映射到水平或垂直镜像的物理 VRAM。

范围之外

  • 选择并组合两个相邻的帧缓冲区
  • 不透明度掩码地址选择
  • 与 Console 集成
  • 垂直视口组合
  • pygame

示例实现

# emulator/rendering/ppu_background_renderer.py

# --- NEW LINES: ACCEPTED LOGICAL NAMETABLE BASE ADDRESSES ---
LOGICAL_NAMETABLE_BASE_ADDRS = (
    0x2000,
    0x2400,
    0x2800,
    0x2C00,
)


def ppu_background_to_framebuffer(
    ppu: PPU,
    # --- NEW LINE: OPTIONAL LOGICAL NAMETABLE SELECTION ---
    base_nametable_addr: int = BASE_NAMETABLE_ADDR,
) -> Framebuffer:
    # --- NEW BLOCK: REJECT NON-NAMETABLE BASE ADDRESSES ---
    if base_nametable_addr not in LOGICAL_NAMETABLE_BASE_ADDRS:
        raise ValueError(
            "Logical nametable base address must be $2000, $2400, $2800, $2C00"
        )

    nametable_bytes = bytes(
        # --- UPDATED LINE: READ FROM THE SELECTED NAMETABLE ---
        ppu.ppu_bus.read(base_nametable_addr + offset)
        for offset in range(NAMETABLE_SIZE)
    )

    # --- NEW LINE: DERIVE THE SELECTED ATTRIBUTE-TABLE BASE ---
    attribute_table_base = base_nametable_addr + NAMETABLE_SIZE
    attribute_table = bytes(
        # --- UPDATED LINE: READ THE SELECTED ATTRIBUTE TABLE ---
        ppu.ppu_bus.read(attribute_table_base + offset)
        for offset in range(ATTR_TABLE_SIZE)
    )

   ... 
   # Everything remains the same below this point
   

运行本课

uv run pytest tests/chapter_13_scrolling/test_332_ppu_logical_nametable_to_framebuffer.py -v