257. Decode pattern table

Implement full pattern table decoding.

Lesson 257 of 356 · tests/chapter_03_ppu_memory_and_graphics_data/test_257_decode_pattern_table.py

Reference

https://www.nesdev.org/wiki/PPU_pattern_tables

File to update

emulator/ppu/chr_decoder.py

Function to implement

decode_pattern_table(pattern_table_bytes: bytes) -> PatternTable

Constants to add

PATTERN_TABLE_SIZE = 0x1000
CHR_TILE_SIZE = 16
PATTERN_TABLE_TILE_COUNT = 256

What is a pattern table? A pattern table is a block of CHR graphics data containing 256 tiles.

Basic math

one CHR tile      = 16 bytes
one pattern table = 4096 bytes = $1000
4096 / 16         = 256 tiles

The NES PPU has two pattern table address ranges

$0000-$0FFF -> pattern table 0
$1000-$1FFF -> pattern table 1

This step only decodes one 4096-byte pattern table into 256 already-decoded tiles. It does not draw an image yet.

Suggested implementation example

PATTERN_TABLE_SIZE = 0x1000
CHR_TILE_SIZE = 16
PATTERN_TABLE_TILE_COUNT = 256

PatternTile = list[list[int]]
PatternTable = list[PatternTile]

def decode_pattern_table(pattern_table_bytes: bytes) -> PatternTable:
    if len(pattern_table_bytes) != PATTERN_TABLE_SIZE:
        raise ValueError("Pattern table must be 4096 bytes")

    tiles = []

    for tile_index in range(PATTERN_TABLE_TILE_COUNT):
        start = tile_index * CHR_TILE_SIZE
        end = start + CHR_TILE_SIZE
        tiles.append(decode_chr_tile(pattern_table_bytes[start:end]))

    return tiles

Out of scope

  • arranging tiles into a 128x128 debug grid
  • PNG/image output
  • RGB/NES palette colors
  • nametable background rendering
  • PPU timing

Run this lesson

uv run pytest tests/chapter_03_ppu_memory_and_graphics_data/test_257_decode_pattern_table.py -v