311. Thread background opaque mask through sprite pipeline

Thread the background opacity mask through the sprite rendering pipeline.

Lesson 311 of 356 · tests/chapter_09_sprite_rendering/test_311_thread_background_opaque_mask_through_sprite_pipeline.py

Files to update

emulator/rendering/frame_compositor.py
emulator/rendering/sprite_renderer.py

Why this step exists

Step 310 created a BackgroundOpaqueMask. Before we apply sprite priority behavior, we first make the relevant functions accept and forward that mask.

This keeps the tutorial incremental

Step 310 -> build the mask
Step 311 -> thread the mask through function signatures
Step 312 -> use the mask to enforce sprite priority bit 5

Required API shape

def composite_background_and_sprites(
    background: Framebuffer,
    oam: bytes | bytearray,
    pattern_table: bytes,
    sprite_palettes: SpritePalettes,
    # --- ADD THIS NEW LINE ---
    background_opaque_mask: BackgroundOpaqueMask | None = None,
) -> Framebuffer:
    ...
    render_oam_sprites_to_framebuffer(
        framebuffer,
        oam,
        pattern_table,
        sprite_palettes,
        # --- ADD THIS NEW LINE ---
        background_opaque_mask,
    )
    ...


def render_oam_sprites_to_framebuffer(
    framebuffer: Framebuffer,
    oam: bytes | bytearray,
    pattern_table: bytes,
    sprite_palettes: SpritePalettes,
    # --- ADD THIS NEW LINE ---
    background_opaque_mask: BackgroundOpaqueMask | None = None,
) -> None:
    ...
    render_sprite_8x8_to_framebuffer(
        framebuffer,
        sprite,
        pattern_table,
        sprite_palettes,
        # --- ADD THIS NEW LINE ---
        background_opaque_mask,
    )


def render_sprite_8x8_to_framebuffer(
    framebuffer: Framebuffer,
    sprite: SpriteEntry,
    pattern_table: bytes,
    sprite_palettes: SpritePalettes,
    # --- ADD THIS NEW LINE ---
    background_opaque_mask: BackgroundOpaqueMask | None = None,
) -> None:
    ...

Also add the type import where needed

# --- ADD THIS NEW LINE ---
from emulator.rendering.nametable_renderer import BackgroundOpaqueMask

Important

This step does not require using the mask yet. The next step will add the rule:

if sprite is behind background and background_opaque_mask[pixel] is True:
    skip drawing this sprite pixel

Why optional None? Older tests and older tutorial steps already call these rendering helpers without a background mask. Keeping the argument optional preserves backward compatibility while we evolve the pipeline.

Out of scope

  • applying sprite priority bit 5
  • changing Console.render_framebuffer()
  • building the mask from PPU state
  • sprite 0 hit
  • sprite overflow
  • pygame

Run this lesson

uv run pytest tests/chapter_09_sprite_rendering/test_311_thread_background_opaque_mask_through_sprite_pipeline.py -v